lookilux.blogg.se

Openttd path signals
Openttd path signals







openttd path signals
  1. Openttd path signals how to#
  2. Openttd path signals trial#
  3. Openttd path signals free#

The question is what do you want the trains to do here. The pre-signal and the path signals do different things. It is in my view not a matter of right or wrong signal.

openttd path signals

It can reserve tiles to the block before the station, and thus proceeds. That works in this case, since the train has no desire to go right towards the other train. In other words, if you change the one signal to a path signal to enter a block, you must also change all the other entry points to a path signal, or crashes will happen. That means you either use block+block-pre signals, or you use path signals to enter a block from all sides, but never mix them. This path reservation only works if all trains reserve a path in the block. If they can find a path, they reserve all tiles in-between, and proceed over the claimed path.Ī train will not cross a reserved tile of another train. They don't care whether there are other trains (mostly, see below). They try to find a path through the block to wherever they want to go. The question I'm asking is that should the signal be a One-way path signal or should it still be a Block entry pre-signal but I've just set it up wrong?įor the next time: You can edit your post to add things you forgot.

Openttd path signals free#

However, when I change it to a One-way path signal it sees that the far left stations are free and proceeds into the station. But here is my main problem, this train before the circled signal wont proceed forward because the track it wants is occupied. If the train in the station were only one tile further, your waiting train would enter. A block becomes free when trains are *behind* the signals. And here, you must consider that there is a train *inside* the block. The block *is not* free as long as there is a train inside it. Here, if you want substitue presignals by path signals, you'll have to remove the last signals before the station. They act differently and depending from what you want to do, you'll use the one or the others. When the train in the station goes further just one tile further, your waiting train should enter.Īs for your initial question, whether path-signals are better than pre-signals, the answer is no. A block becomes free when trains are behind the signals.

openttd path signals

Here in your case, you must consider that there is a train *inside* the block. And a block *is not* free as long as there is a train inside it. Please Log in or Create an account to join the conversation.Keoz wrote:The problem is that the intermediary block (that one in front of your waiting train, before the station) is still considered as occupied because the train which is in the station (in the third platform from right) has its ending over the tile with a signal.īut it should got to the far right two blocks but it doesn't.ĭon't forget that entry/exit signals, beside having a specific behaviour, also act primarily as block signals. Whats your system? what signs do you use? What are your ideas? So one can travel South-East while one goes South-North, and another goes North-East ect, all without waiting for each-other. And multiple trains must be able to use it at once. Every entrance must be able to exit thru all the other 3 paths. But the 4way cross have always been a problem, I've never found a perfect system. I still think the basic signal is to be used along one way paths, I see no reason for a path signal where there's only 1 option for the train.

Openttd path signals how to#

So now I'm open for new designs of my rail roads!! I have messed about with my old system and figured out how to use Entry/Exit signal for my stations, as-well as using Path signals on my 3way T-crosses to make it faster and better.

Openttd path signals trial#

As I've learned what all the signals do and how they function (by wiki & trial and error) I can now implement them into my systems. I have also only used the basic signals until a few days ago. I connect my stations to the this 'main road' using simple 3way/4way crosses.

openttd path signals

usually with a high way from one side of the map to the other. I usually connect all my routes together. Hello everyone, just wanted to discuss advanced rail road track layouts.









Openttd path signals